增加悬浮图标的声波动画效果

This commit is contained in:
2025-08-12 17:40:39 +08:00
parent 4035804b73
commit 15680677fc
6 changed files with 153 additions and 36 deletions

View File

@@ -3,7 +3,7 @@ import 'dart:math' as math;
/// 小型按钮波形动画组件
///
/// 用于显示适合小按钮的波形动画,包含8个竖线动画效果由外部动画控制器驱动
/// 用于显示适合小按钮的波形动画,竖线数量根据容器宽度自动计算
class AudioWaveLargeMini extends StatelessWidget {
/// 动画控制器,用于驱动波形动画
final AnimationController animationController;
@@ -11,11 +11,23 @@ class AudioWaveLargeMini extends StatelessWidget {
/// 波形颜色,默认为白色
final Color waveColor;
/// 波形条间距默认为3.0px
final double barSpacing;
/// 最小高度比例默认为0.3(相对于容器高度)
final double minHeightRatio;
/// 最大高度比例默认为1.0(相对于容器高度)
final double maxHeightRatio;
/// 构造函数
const AudioWaveLargeMini({
super.key,
required this.animationController,
this.waveColor = Colors.white,
this.barSpacing = 3.0,
this.minHeightRatio = 0.3,
this.maxHeightRatio = 1.0,
});
@override
@@ -23,34 +35,46 @@ class AudioWaveLargeMini extends StatelessWidget {
return AnimatedBuilder(
animation: animationController, // 使用传入的动画控制器
builder: (context, child) {
return Row(
mainAxisSize: MainAxisSize.min,
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: List.generate(8, (index) { // 生成8个波形条
// 为每个竖线设置不同的相位,使动画更自然
final phase = index * 0.4;
// 设置不同的频率变化
final frequency = 1.0 + (index % 3) * 0.2;
return LayoutBuilder(
builder: (context, constraints) {
// 根据容器宽度动态计算竖线数量
final containerWidth = constraints.maxWidth;
final containerHeight = constraints.maxHeight;
final barWidthWithSpacing = 2 + barSpacing;
final barCount = (containerWidth / barWidthWithSpacing).floor().clamp(3, 15);
// 计算波形高度最小4.0最大14.0
final height = 4.0 + 10.0 * math.sin(
(animationController.value * 2 * math.pi * frequency) + phase
).abs();
// 构建单个波形条
return Padding(
padding: const EdgeInsets.symmetric(horizontal: 2.0), // 左右间隔4px
child: Container(
width: 2, // 波形条宽度2px
height: height, // 高度随动画变化
decoration: BoxDecoration(
color: waveColor,
borderRadius: BorderRadius.circular(2), // 圆角效果
),
),
return Row(
mainAxisSize: MainAxisSize.min,
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center, // 改为垂直居中和AudioWaveLarge一致
children: List.generate(barCount, (index) {
// 为每个竖线设置不同的相位和AudioWaveLarge保持一致
final phase = index * 0.3; // 改为0.3和AudioWaveLarge一致
// 设置不同的频率变化
final frequency = 1.0 + (index % 3) * 0.2;
// 根据容器高度计算波形高度使用和AudioWaveLarge相同的算法
final minHeight = containerHeight * minHeightRatio;
final maxHeight = containerHeight * maxHeightRatio;
final height = minHeight + (maxHeight - minHeight) * math.sin(
(animationController.value * 2 * math.pi * frequency) + phase
).abs();
// 构建单个波形条
return Padding(
padding: EdgeInsets.symmetric(horizontal: barSpacing / 2),
child: Container(
width: 2, // 波形条宽度2px
height: height, // 高度随动画变化
decoration: BoxDecoration(
color: waveColor,
borderRadius: BorderRadius.circular(1), // 圆角效果
),
),
);
}),
);
}),
},
);
},
);