增加悬浮图标的声波动画效果
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assets/images/ai1_hd.png
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assets/images/ai1_hd.png
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assets/images/ai2_hd.png
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assets/images/ai2_hd.png
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assets/images/ai_hd_clean.png
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assets/images/ai_hd_clean.png
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@@ -1,9 +1,9 @@
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import 'package:ai_chat_assistant/services/vehicle_state_service.dart';
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import 'package:flutter/material.dart';
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import 'package:provider/provider.dart';
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import '../services/message_service.dart';
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import '../screens/full_screen.dart';
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import '../screens/part_screen.dart';
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import 'floating_icon_with_wave.dart';
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class FloatingIcon extends StatefulWidget {
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const FloatingIcon({super.key});
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@@ -12,15 +12,28 @@ class FloatingIcon extends StatefulWidget {
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State<FloatingIcon> createState() => _FloatingIconState();
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}
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class _FloatingIconState extends State<FloatingIcon> {
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class _FloatingIconState extends State<FloatingIcon>
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with SingleTickerProviderStateMixin {
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Offset _position = const Offset(10, 120);
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final iconSize = 80.0;
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bool _isShowPartScreen = false;
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late AnimationController _waveAnimationController;
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@override
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void initState() {
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super.initState();
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// VehicleStateService();
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_waveAnimationController = AnimationController(
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duration: const Duration(milliseconds: 1000),
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vsync: this,
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);
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}
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@override
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void dispose() {
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_waveAnimationController.dispose();
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super.dispose();
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}
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void _showPartScreen() {
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@@ -67,13 +80,30 @@ class _FloatingIconState extends State<FloatingIcon> {
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right: _position.dx,
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child: Consumer<MessageService>(
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builder: (context, messageService, child) {
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// 立即响应录音状态变化,控制动画
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WidgetsBinding.instance.addPostFrameCallback((_) {
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if (messageService.isRecording) {
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if (!_waveAnimationController.isAnimating) {
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_waveAnimationController.repeat();
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}
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} else {
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if (_waveAnimationController.isAnimating) {
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_waveAnimationController.stop();
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}
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}
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});
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return GestureDetector(
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onTap: _showFullScreen,
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onLongPress: () async {
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_showPartScreen();
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// 立即启动动画
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_waveAnimationController.repeat();
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await messageService.startVoiceInput();
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},
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onLongPressUp: () async {
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// 立即停止动画
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_waveAnimationController.stop();
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await messageService.stopAndProcessVoiceInput();
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final hasMessage = messageService.messages.isNotEmpty;
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if (!hasMessage) {
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@@ -81,13 +111,17 @@ class _FloatingIconState extends State<FloatingIcon> {
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}
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},
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onPanUpdate: (details) => _updatePosition(details.delta),
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child: Image.asset(
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messageService.isRecording
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? 'assets/images/ai2.png'
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: 'assets/images/ai1.png',
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width: iconSize,
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height: iconSize,
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),
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child: messageService.isRecording
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? FloatingIconWithWave(
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animationController: _waveAnimationController,
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iconSize: iconSize,
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waveColor: Colors.white,
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)
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: Image.asset(
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'assets/images/ai1_hd.png',
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width: iconSize,
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height: iconSize,
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),
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);
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},
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),
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59
lib/widgets/floating_icon_with_wave.dart
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59
lib/widgets/floating_icon_with_wave.dart
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@@ -0,0 +1,59 @@
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import 'package:flutter/material.dart';
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import 'mini_audio_wave.dart';
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/// 浮动图标与声波动画组合组件
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///
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/// 将ai_hd_clean.png图片和AudioWaveLargeMini声波效果组合成一个独立组件
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class FloatingIconWithWave extends StatelessWidget {
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/// 动画控制器,用于驱动声波动画
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final AnimationController animationController;
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/// 图标大小
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final double iconSize;
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/// 声波颜色,默认为白色
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final Color waveColor;
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/// 构造函数
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const FloatingIconWithWave({
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super.key,
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required this.animationController,
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required this.iconSize,
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this.waveColor = Colors.white,
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});
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@override
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Widget build(BuildContext context) {
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return SizedBox(
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width: iconSize,
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height: iconSize,
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child: Stack(
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alignment: Alignment.center,
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children: [
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// 背景图片
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Image.asset(
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'assets/images/ai_hd_clean.png',
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width: iconSize,
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height: iconSize,
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fit: BoxFit.contain,
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),
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// 声波动画,距离底部13px的位置
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Positioned(
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bottom: 13 * (iconSize / 198), // 按比例计算距离底部的位置
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child: SizedBox(
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width: 96 * (iconSize / 144), // 最宽不超过96px(按图片原始宽度比例)
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height: 27 * (iconSize / 198), // 最高不超过27px(按图片原始高度比例)
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child: AudioWaveLargeMini(
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animationController: animationController,
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waveColor: waveColor,
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barSpacing: 2.5, // 减小间距以适应更小的宽度
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minHeightRatio: 0.4, // 调整最小高度比例
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maxHeightRatio: 1.0, // 保持最大高度比例
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),
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),
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),
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],
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),
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);
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}
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}
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@@ -3,7 +3,7 @@ import 'dart:math' as math;
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/// 小型按钮波形动画组件
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///
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/// 用于显示适合小按钮的波形动画,包含8个竖线,动画效果由外部动画控制器驱动
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/// 用于显示适合小按钮的波形动画,竖线数量根据容器宽度自动计算
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class AudioWaveLargeMini extends StatelessWidget {
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/// 动画控制器,用于驱动波形动画
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final AnimationController animationController;
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@@ -11,11 +11,23 @@ class AudioWaveLargeMini extends StatelessWidget {
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/// 波形颜色,默认为白色
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final Color waveColor;
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/// 波形条间距,默认为3.0px
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final double barSpacing;
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/// 最小高度比例,默认为0.3(相对于容器高度)
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final double minHeightRatio;
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/// 最大高度比例,默认为1.0(相对于容器高度)
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final double maxHeightRatio;
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/// 构造函数
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const AudioWaveLargeMini({
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super.key,
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required this.animationController,
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this.waveColor = Colors.white,
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this.barSpacing = 3.0,
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this.minHeightRatio = 0.3,
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this.maxHeightRatio = 1.0,
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});
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@override
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@@ -23,34 +35,46 @@ class AudioWaveLargeMini extends StatelessWidget {
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return AnimatedBuilder(
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animation: animationController, // 使用传入的动画控制器
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builder: (context, child) {
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return Row(
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mainAxisSize: MainAxisSize.min,
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mainAxisAlignment: MainAxisAlignment.center,
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crossAxisAlignment: CrossAxisAlignment.center,
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children: List.generate(8, (index) { // 生成8个波形条
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// 为每个竖线设置不同的相位,使动画更自然
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final phase = index * 0.4;
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// 设置不同的频率变化
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final frequency = 1.0 + (index % 3) * 0.2;
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return LayoutBuilder(
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builder: (context, constraints) {
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// 根据容器宽度动态计算竖线数量
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final containerWidth = constraints.maxWidth;
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final containerHeight = constraints.maxHeight;
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final barWidthWithSpacing = 2 + barSpacing;
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final barCount = (containerWidth / barWidthWithSpacing).floor().clamp(3, 15);
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// 计算波形高度(最小4.0,最大14.0)
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final height = 4.0 + 10.0 * math.sin(
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(animationController.value * 2 * math.pi * frequency) + phase
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).abs();
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// 构建单个波形条
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return Padding(
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padding: const EdgeInsets.symmetric(horizontal: 2.0), // 左右间隔4px
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child: Container(
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width: 2, // 波形条宽度2px
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height: height, // 高度随动画变化
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decoration: BoxDecoration(
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color: waveColor,
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borderRadius: BorderRadius.circular(2), // 圆角效果
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),
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),
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return Row(
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mainAxisSize: MainAxisSize.min,
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mainAxisAlignment: MainAxisAlignment.center,
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crossAxisAlignment: CrossAxisAlignment.center, // 改为垂直居中,和AudioWaveLarge一致
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children: List.generate(barCount, (index) {
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// 为每个竖线设置不同的相位,和AudioWaveLarge保持一致
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final phase = index * 0.3; // 改为0.3,和AudioWaveLarge一致
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// 设置不同的频率变化
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final frequency = 1.0 + (index % 3) * 0.2;
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// 根据容器高度计算波形高度,使用和AudioWaveLarge相同的算法
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final minHeight = containerHeight * minHeightRatio;
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final maxHeight = containerHeight * maxHeightRatio;
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final height = minHeight + (maxHeight - minHeight) * math.sin(
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(animationController.value * 2 * math.pi * frequency) + phase
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).abs();
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// 构建单个波形条
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return Padding(
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padding: EdgeInsets.symmetric(horizontal: barSpacing / 2),
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child: Container(
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width: 2, // 波形条宽度2px
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height: height, // 高度随动画变化
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decoration: BoxDecoration(
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color: waveColor,
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borderRadius: BorderRadius.circular(1), // 圆角效果
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),
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),
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);
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}),
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);
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}),
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},
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);
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},
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);
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